Allowing the open waters and other islands to be spots that you can be attacked on. If we are going into some form of realism and even in fantasy here, there were islands where a sleuth of pirates gathered that was considered, in a way, a " safe zone". Sure you could get in bar fights and gamble and get drunk, but there was no sort of stealing allowed, and if it happened and you get caught, the pirate that got robbed put a bounty on your head This get's me thinking and wondering and get ready for this because it probably would never happen especially with the game coming out in a few months.
What if someone could try and take your loot in a "safe zone". Why it would just be sitting on a ship for that long idk, maybe it's during the process of transporting and turning in the chests. No shooting down of ships, but they could steal, and you'd be limited to one chest every individual ship you find every 24 real time hrs. The person or crew that took it would have to take it to another outpost that wasn't the one where the original ship was. There would have to be a cool down for that chest as well because that would allow enough time, ideally, for the original owner to realize it was gone and to put a bounty on the thieves.
The owner can also follow the thief and stop them before the time runs out. Now to prevent the thief from just being able to sit at another outpost as the time goes down, which would prevent the original owner from killing the thieves, each outpost is armed, heavily, with PVE cannons that would almost immediately destroy your ship upon entry before even being able to carry off the chest to sell it and it won't miss. The only way to be able to successfully enter the next outpost is by waiting for the cool down to go away.
This cool down should be enough time to allow the previous owner or another crew wishing to receive the gold from the bounty to put up a decent fight before being able to sail in and turn in the chest. How would the PVE be able to know it has a bounty? Each ship would need to be equipped with a small space maybe just make the entire captain's quarters this space to be able to store chests, originally gathered by your own crew or stolen, they would be placed in here.
When it is YOUR chest it will glow a very welcoming color so it is obvious it was not stolen. If stolen, it glows a harsh red, also engulfing the entire ship with a red hue that won't go away until the cool down is gone. This hue is also trackable on the large map on the ship.
This allows firstly, PVE to register that this ship can not enter an outpost yet and if it does it will be destroyed. Secondly, it allows PVP players to be able to notice that it has a bounty on it and if destroyed you will gain an amount of gold for recovering that chest and turning it. If you are going to turn in the chest for a bounty you can't put the chest in the holding area with your other chests. Putting it in your holding area will start another cool down immediately designated you a thief, allowing more time for the original owner to track it down and take it.
Before getting into more rules all of this should be an option that can be accepted or declined. You can either decide if you want the hassle of going and tracking it. Putting a bounty on it for an amount of gold that you personally put up for it.
Or just letting it go. If you let it go, the red hue immediately disappears and the thief is free to turn it in with no hassle. Chests can be stolen from thieves, but there will be a full restarted cool down as soon as it is placed in your chest holding area.Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. Rust Store Page. Global Achievements. After this incident I went on a component run and eventually had a full inv of components, so I headed to bandit camp to grind and got shot at for no reason, not killing anyone or animal near bandit i did hit a barrel outside it tho.
Im pretty sure getting hostile to the outpost dose not affect the bandit camp right??? I Literally lost about a full inventory 40 minute scrap run because of this btw. Therefore, out of frustration i got off. So then I spawn in my bag next to bandit and get shot at.
If there is anything you guys know to help me it would be much appreciated. Last edited by violated chicken ; 29 Mar, pm. Showing 1 - 4 of 4 comments. Axeman View Profile View Posts. Getting hostile with outpost makes you hostile with bandit. They're also very touchy about shooting animals. Originally posted by Axeboss23 :. Originally posted by violated chicken :.
Last edited by Axeman ; 30 Mar, pm. Per page: 15 30 Date Posted: 29 Mar, pm. Posts: 4. Discussions Rules and Guidelines. Note: This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts. All rights reserved. All trademarks are property of their respective owners in the US and other countries. Some geospatial data on this website is provided by geonames.
View mobile website.There are a few different ways in which teleportation works in RUST. Some teleport commands allow admins and moderators to teleport to the nearest person or entity, while others allow for them to teleport to a particular person, place or coordinate on the map. Some of the teleport commands require the administrator or moderator invoking it to be logged in to the game server, while others do not and work inside of an RCON platform.
Players that want teleportation will need to rely on administrators, moderators, or RUST plugins to teleport around the game. This command will instantly teleport the administrator or moderator that invokes it, to the player that has the longest active session on the server.
Note that this command does not work from RCON platforms and requires being logged into the game server, with additional players online and no parameter is required to be passed with the command. This command will instantly teleport the administrator or moderator that invokes it, to the player whose name was passed in as a parameter. The teleport command supports partial names to be passed in, so to ensure the correct player, be specific and use quotations to surround their name.
Note that this command does not work from RCON platforms and requires being logged into the game server, with the specified player logged in to the game server. This command will instantly teleport the first player, to the second player passed in as parameters. The teleport commands support partial names being passed in, so to ensure the correct players, be specific and use quotations to surround their names.Zastava arms usa website
Note that this command does work from RCON platforms and requires the specified players to be logged in to the game server. This command will instantly teleport the administrator or moderator that invokes it, to a specified entity, however randomly found in the game world. Quotes around the entity name are optional, as the entity names do not contain spaces. Note that this command does not work from RCON platforms and requires being logged into the game server.
This command will instantly teleport the invoking player, to the coordinates passed in. This will require passing in an X, Y, Z in this order, with parenthesis wrapped around the values. To get the location of your character, type in printposthen copy that position to use later.
Note that this command does work from RCON platforms and requires the player being logged into the game server. This command will instantly teleport the specified player to the administrator or moderator that invokes it. This teleport command functions more as a pull than a push.
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Skip to content. RUST teleport command syntax Some things to keep in mind for all of the teleport commands: The RUST teleport command can kill admins, moderators, and players if they teleport to other players located inside buildings, caves or monuments. Request that the player or location being teleport too is outside, preferably in a flat area, otherwise, they risk being stuck, hurt, killed, or sent to the underworld.
Admins should turn god mode on before they teleport to prevent the above risks. All of the RUST teleport commands support the teleportation of one player at a time. RUST teleport command 1 of 6 This command will instantly teleport the administrator or moderator that invokes it, to the player that has the longest active session on the server.
Use the command below: teleport RUST teleport command 2 of 6 This command will instantly teleport the administrator or moderator that invokes it, to the player whose name was passed in as a parameter. Use the command below: teleportany entity RUST teleport command 5 of 6 This command will instantly teleport the invoking player, to the coordinates passed in.
Use the command below: teleportpos 1,2,3 RUST teleport command 6 of 6 This command will instantly teleport the specified player to the administrator or moderator that invokes it.
Leave a Reply Cancel reply You must be logged in to post a comment.If you've ever heard of the Facepunch game Rust, you know that the community can be hostile at times that is, all the time, the game can be grind-y, and is "impossible" to play solo. Learn how to be the king of the server, raid like a champion, and build the compound of your dreams with these tips.
And in the words of Shadowfrax, a Rust content creator, stay Rusty! In the first few minutes of spawning into a server, you're faced with a choice-- tools or weapons? Since much of your success in the game comes with building bases, killing animals, and mining nodes, be sure to make tools a priority.
Tools like the Stone Hatchet, which takes wood and stone to create, or around ten hits to a rock node and twenty to a tree, can speed up your progress on getting a base, weapons, and tools exponentially. The bow, which is arguably the most important early-game weapon, is inexpensive-- you can craft it with wood and 50 cloth, which is easy to craft. It uses arrows, which can be crafted from 25 wood and 10 stone.Mbet login
If you are one of the first people to get a bow, you have a definite range advantage over your spear-armed adversaries. Components, which are a staple of the game, are used to make everything from armor to tools to decorative elements for your base! You can find them in crates, at monuments, and in barrels along the road. The most useful items that you can find are springs, gears, and rifle bodies, which you can use to make guns. Being close to monuments are important for farming components and using the recycle at the monuments to get scrap which you can use to research new items.
But be warned, having a base close to a monument means that more people will be out and about near your home, which can make it hard to farm in peace!
Be sure to weigh the risks and rewards of basing near a monument before placing your base. Like in other survival games and other games in general, you can often hear enemies before you see them.
Keep an ear out for animals, other players, and, on some modded servers, zombies! Knowing when they are coming can make a world of difference in your Rust experience. Different animals have different footsteps, which are even distinct from other players. Using these distinctions can give you an edge on the other players on the server!
Early in the game, low-grade is important-- you need it to power boats, create furnaces, and power lamps and lanterns, if you plan on doing anything at night. You can get low-grade from animal fat and cloth, both of which you can farm from animals.
Farming animals is easy if you have a ranged weapon like a bow. Low grade can also be found in mining helmets outside of mines and in red barrels marked with a hazard sign, which can be found along the road and at monuments. Keep raiders out and your friends safely inside with an upgraded base. Tiers of your wall or door, like stone, which you can reinforce with stone, sheet metal, which requires metal fragments, and armored, which you can get with metal fragments and high-quality metal, are all harder to raid than wood or twig are.
Although these can be expensive in the early stages of a wipe, they are often worth it in the long haul, as they offer more protection of you and your loot!
Rust: Frequently Asked Questions
Looking to build the compound of your dreams? YouTube content creators pore tirelessly over their builds, which are constantly updated as new updates for the game come out.
A new, crafty base build can be the difference between an easily raided base and a compound that is virtually un-raidable! Want to learn the best way to get better with weapons without losing them? Try Battlefield servers! You often spawn and re-spawn as necessary with a semi-automatic rifle, AK, Bolt-Action rifle, or any other gun in the game, which are all essential to learn to succeed at the game. Being able to use these weapons effectively can be a huge factor in your success from wipe to wipe.
Want to 1 v 1 one of your friends to prove that you are better? Try getting into a combat tag server! You can battle it out in single arenas or compete on teams against other players. If you want to see more PvP in your Rust experience, you should check out combat tag servers!The scientists are controlled by an AI system that can be configured through server variables.
In Devblogplayer worn radiation suits had a full makeover, to help differentiate players from the scientists NPCs, which wear a solid blue colored radiation suit and can be seen wielding numerous range and melee weapons. As of Devblogscientists still inhabit the Military Tunnel monument but are now also spawn at some vehicle junk piles.
These scientists will behave a lot less aggressive than those found in the Military Tunnels. Server admins and moderators can still manually spawn scientist into the game world and a full list of variables controlling the scientist event and AI can be found below. Note that this command does not work from RCON platforms and does require being logged into the game server.
These item IDs can be used with inventory. These objects can be spawned in the game using the spawn command and passing the specific Item ID. March 8, March 10, December 26, December 27, October 18, October 18, You must be logged in to post a comment. Skip to content. RUST spawn scientist command 1 of 2 This command is used to manually spawn a scientist into the game, regardless if the RUST scientist have been enabled.
Note that some of the scientists are controlled by monument specific convars. This setting defaults to true.
Scientist Compound (Outpost)
Keep sane defaults. The smaller the value, the tighter the skirt around foundation edges, but too small and animals can attack through walls. Minimum value is 1, as it multiplies with the tick-rate of the fixed AI tick rate of 0. This is an experimental feature. Leave a Reply Cancel reply You must be logged in to post a comment. Set the update interval for the behaviour ai of animals and npcs. Set the update interval for the agency of dormant and active animals and npcs.
Set the update interval for the default load balancer, currently used for cover point generation. The minimum number of building blocks a building needs to consist of for this optimization to be applied. The size multiplier applied to the size of the carve volume.
This is multiplied with the current alertness to decide how long it will take for the NPC to deliberately miss again. The rate at which we gather information about available cover points. The offset with which the NPC will maximum miss the target.For the first few months of Rust's "experimental" development, most player variables such as the nudity censor and mouse sensitivity were controlled only by console commands aka "cvars".
Simply hit the escape key and open the options tab! While it's now easier to edit many things, console commands still come in handy. Below is a list of use Rust console commands for both players and admins. These may be used interchangeably when entering console commands that have an "on or off" state. The long running replacement for fps. That being said, there is just no substitute for telling a friend to type "censornudity false" into console and hearing their screams of horror as their screen is filled with literal dicks.
Sometimes your best course of action is to just to say screw it and start fresh. Typing "kill" in console will get this done instantly. There is a 60 second cooldown when using this command.
A very useful function that serves the purpose of binding various actions such as attack, crouch and the standard movement actions into one keybind. This can be particularly useful with reducing the grindy feeling that Rust conveys on occasion. Some useful binds are as follows:. I recommend you take a look here. This will give you insight into the potential of ultimately making Rust easier in all areas such as attacking, time efficiency and generally allowing you and I to be lazier.Isaac attie cochabamba bolivia
No worries, this handy command will set you straight that is, if the server is up and on a compatible version to your client.
Note you can also run client. The procedural mapping system uses this number to generate the map. With the latest changes you can also get this information from the F1 menu under "system information". While this is active, most identifying names you, server, and players will be changed to something random or be hidden entirely. It's not fool proof, but it should help deter the average stream sniper.
You don't need the full name, unique partials will work. It will then be broadcast to the entire server.
The config files do write upon shutdown, however if the server crashes Therefore, it is smart to run this command after every ban to make sure it sticks.
However with the items menu now being available from the F1 interface, this command is really only useful for spawning massive amounts of resources.Home Discussions Workshop Market Broadcasts.
Change language. Install Steam. Store Page. Rust Store Page.
Global Achievements. Everytime i go near outpost i get shot at i havent killed anyone for about 30 mins and just keeppps going and going any idea what i have to do for it to stop? Showing 1 - 15 of 34 comments. Stop killing people! There will be a new monument for people like u soon. Originally posted by Ting Ting :. So i figured it out. If u get shot by a turret it resets ur timer to 30 mins. I wanted a chainsaw, shot a wolf because it attacked me and then I got lit up.
Kara View Profile View Posts. Linus View Profile View Posts.RUST - FARMING GEARED PLAYERS WITH AN AUTO TURRET BASE!
Originally posted by erdwinjc :. Originally posted by Kara :. Livingstone View Profile View Posts. Same problem for me, it has been 24h that i cannot go to every place with scientist cause they attack me on sight with a rock in my hand Plz help!
So yeah, a rock in your hands will trigger you as hostile against it. The blue scientists will attack you regardless off what you have, they will attack you on sight, the only difference is they will shot you at long range if you start shooting them.
Last edited by Shiroe Cortana ; 20 Nov, am. Azlorn View Profile View Posts. A wolf attacked me so I shot it. I was outside the safe zone. The turrets lit me up. TF is wrong with these devs? Per page: 15 30 Date Posted: 22 Jun, am.
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